I’m rather new to giving talks and this year gave me a couple of occasions to practice.

here are most of the resources I’ve used & shown for the Processing & Haxe workshops.

Read the rest of this entry »

# talks, resources and reasons to be creative

# And Now for Something Completely Different

after an eternity of discomfort and questioning, hours of discussion with friends and people I trust, my former students, occasional coworkers and potential clients, I took a decision:

**this **~~is~~ was my last Flash project.

~~the project I work on is the sum of all my Flash know-how and should be a good one.~~

there you go: http://wearedata.watchdogs.com/

make sure you have a recent computer and a decent bandwidth.

# spamarium

2 years ago I wanted to do a small pointless module to visualize my wordpress spam.

Read the rest of this entry »

# hyperbolic birds

on hyperbolic geometry and birds…

Read the rest of this entry »

# ASCII drawing

a quickie for the sake of coding.

Read the rest of this entry »

# Beyond Tellerand 2012 feedback

**/!\ contains personal opinions /!\**

**/!\ contains some name dropping /!\**

the Beyond Tellerand festival is over. It’s always a bit of a sad time ; we expect it for so long, time flies and before you know it, it’s over. this year the speakers were very well-balanced between creativity / inspiration and tech talks.

Read the rest of this entry »

# AGAL distortions

shaders are the core of modern graphics ; they alter large streams of data very quickly.

the counterpart is that they are extremely stupid, especially in AGAL…

Read the rest of this entry »

# Ave AGAL! morituri te salutant

time to ride the tiger. Read the rest of this entry »

# 3D, some theory and basic mesh tweaking

this is a series of samples I did for a workshop I gave in Paris on january the 12th 2012 (see the previous article).

Read the rest of this entry »

# a workshop

I’ll have the pleasure ( and the privilege ) to lead a workshop on january the 12th 2012 in Paris. here’s some thoughts about the whole thing.

Read the rest of this entry »

# going away

I started working with Away3D 4 :)

Read the rest of this entry »

# miscellaneous 3D lists

a short post to share 2 miscellaneous 3D lists. download the zip or read further.

Read the rest of this entry »

# incremental 3D convex hull

for those who don’t know, a convex hull is the tightest volume enclosing a given set of vertices so that none of them lies outside the volume. it can be useful in some cases, like when you want to perform coarse collision detection on a complex volume.

Read the rest of this entry »

# Android – debut

I’ve spent my last month learning Android, time to share.

Read the rest of this entry »

# ( Air + Android ) – Air

3 weeks ago I bought myself a HTC Desire HD, it’s a phone the size of a small brick, it’s not really handy as a telephone but it has a bigger screen. Read the rest of this entry »

# Escher’s delight

I’ve been studying the regular patterns lately.

Read the rest of this entry »

# Processing – debut

I started toying around with Processing for the past week.

I did this mostly to be ready to attend the Processing Paris #2 workshops.

I spent yesterday afternoon polishing the demo and here is the result.

Read the rest of this entry »

# treemaps

this one’s about treemaps aka ** space constrained visualization of hierarchical data**.

treemap is shorter :)

Read the rest of this entry »

# smooth drawing

a quick post about drawing smooth curves.

Read the rest of this entry »

# B.I.G.A. 9 : REGULAR POLYGON

the circle is indeed an inspiring shape and a whole life-time wouldn’t be enough to explore all its properties. anyway the best is to use the properties we need, when we need them. now let’s have a look at another geometric object ; the regular polygon.

Read the rest of this entry »

## my beloved readers wrote…