HIDIHO!

giving something back to the Flash community

talks, resources and reasons to be creative

on Jun 9th, 2013
about: graphics, haxe, processing
feat. ,


I’m rather new to giving talks and this year gave me a couple of occasions to practice.
here are most of the resources I’ve used & shown for the Processing & Haxe workshops.
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And Now for Something Completely Different

on Apr 28th, 2013
about: Uncategorized
feat.

after an eternity of discomfort and questioning, hours of discussion with friends and people I trust, my former students, occasional coworkers and potential clients, I took a decision:

this is was my last Flash project.

the project I work on is the sum of all my Flash know-how and should be a good one.
there you go: http://wearedata.watchdogs.com/
make sure you have a recent computer and a decent bandwidth.

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spamarium

on Sep 29th, 2012
about: generative art, graphics
feat. , , ,

spamarium cover

2 years ago I wanted to do a small pointless module to visualize my wordpress spam.
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hyperbolic birds

on Jun 29th, 2012
about: generative art, geometry, graphics
feat. , , , , ,

on hyperbolic geometry and birds
on hyperbolic geometry and birds…
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ASCII drawing

on Jun 26th, 2012
about: actionscript 3, geometry, graphics, text
feat. , ,

(somewhat clever) ascii art tool
a quickie for the sake of coding.
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Beyond Tellerand 2012 feedback

on Apr 28th, 2012
about: Uncategorized
feat. , ,

/!\ contains personal opinions /!\
/!\ contains some name dropping /!\
the Beyond Tellerand festival is over. It’s always a bit of a sad time ; we expect it for so long, time flies and before you know it, it’s over. this year the speakers were very well-balanced between creativity / inspiration and tech talks.
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AGAL distortions

on Mar 27th, 2012
about: 3D, AGAL, geometry
feat. , , , , ,

AGAL distortions

shaders are the core of modern graphics ; they alter large streams of data very quickly.
the counterpart is that they are extremely stupid, especially in AGAL…
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Ave AGAL! morituri te salutant

on Mar 11th, 2012
about: 3D, actionscript 3, AGAL
feat. , , ,

3D with AGAL, model by LONEWOLF
time to ride the tiger. Read the rest of this entry »

3D, some theory and basic mesh tweaking

on Jan 16th, 2012
about: 3D, actionscript 3, API, Away3D 4.0
feat. , , , , ,


this is a series of samples I did for a workshop I gave in Paris on january the 12th 2012 (see the previous article).
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a workshop

on Jan 5th, 2012
about: 3D, work

workshop

I’ll have the pleasure ( and the privilege ) to lead a workshop on january the 12th 2012 in Paris. here’s some thoughts about the whole thing.
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going away

on Nov 15th, 2011
about: 3D, actionscript 3, API, Away3D 4.0
feat. , , , , ,

away3d - materials
I started working with Away3D 4 :)
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miscellaneous 3D lists

on Aug 28th, 2011
about: 3D, actionscript 3, geometry
feat. , ,

a short post to share 2 miscellaneous 3D lists. download the zip or read further.
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incremental 3D convex hull

on Aug 22nd, 2011
about: 3D, actionscript 3, geometry
feat. , , , ,

incremantal_3d_convex_hull
for those who don’t know, a convex hull is the tightest volume enclosing a given set of vertices so that none of them lies outside the volume. it can be useful in some cases, like when you want to perform coarse collision detection on a complex volume.
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Android – debut

on Jul 16th, 2011
about: android, geometry, graphics
feat. , , , ,

android debut cover
I’ve spent my last month learning Android, time to share.
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( Air + Android ) – Air

on Jun 22nd, 2011
about: actionscript 3, android
feat. , , ,

cover air + android
3 weeks ago I bought myself a HTC Desire HD, it’s a phone the size of a small brick, it’s not really handy as a telephone but it has a bigger screen. Read the rest of this entry »

Escher’s delight

regular patterns
I’ve been studying the regular patterns lately.
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Processing – debut

on Apr 25th, 2011
about: processing
feat. , , , , ,

null
I started toying around with Processing for the past week.
I did this mostly to be ready to attend the Processing Paris #2 workshops.
I spent yesterday afternoon polishing the demo and here is the result.
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treemaps


this one’s about treemaps aka space constrained visualization of hierarchical data.
treemap is shorter :)
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smooth drawing

on Feb 10th, 2011
about: actionscript 3, geometry, graphics
feat. ,

smooth drawing
a quick post about drawing smooth curves.
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B.I.G.A. 9 : REGULAR POLYGON


the circle is indeed an inspiring shape and a whole life-time wouldn’t be enough to explore all its properties. anyway the best is to use the properties we need, when we need them. now let’s have a look at another geometric object ; the regular polygon.
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