
this is a series of samples I did for a workshop I gave in Paris on january the 12th 2012 (see the previous article).
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- Author: nicoptere
- Published: Jan 16th, 2012
- Category: 3D, actionscript 3, API, Away3D 4.0
- Comments: 3
3D, some theory and basic mesh tweaking
a workshop
I’ll have the pleasure ( and the privilege ) to lead a workshop on january the 12th 2012 in Paris. here’s some thoughts about the whole thing.
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- Author: nicoptere
- Published: Nov 15th, 2011
- Category: 3D, actionscript 3, API, Away3D 4.0
- Comments: 3
going away

I started working with Away3D 4 :)
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- Author: nicoptere
- Published: Aug 28th, 2011
- Category: 3D, actionscript 3, geometry
- Comments: 1
miscellaneous 3D lists
a short post to share 2 miscellaneous 3D lists. download the zip or read further.
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- Author: nicoptere
- Published: Aug 22nd, 2011
- Category: 3D, actionscript 3, geometry
- Comments: 8
incremental 3D convex hull

for those who don’t know, a convex hull is the tightest volume enclosing a given set of vertices so that none of them lies outside the volume. it can be useful in some cases, like when you want to perform coarse collision detection on a complex volume.
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Android – debut

I’ve spent my last month learning Android, time to share.
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- Author: nicoptere
- Published: Jun 22nd, 2011
- Category: actionscript 3, android
- Comments: 9
( Air + Android ) – Air

3 weeks ago I bought myself a HTC Desire HD, it’s a phone the size of a small brick, it’s not really handy as a telephone but it has a bigger screen. Read the rest of this entry »
- Author: nicoptere
- Published: Jun 6th, 2011
- Category: actionscript 3, generative art, geometry, graphics
- Comments: 2
Escher’s delight

I’ve been studying the regular patterns lately.
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- Author: nicoptere
- Published: Apr 25th, 2011
- Category: processing
- Comments: 10
Processing – debut

I started toying around with Processing for the past week.
I did this mostly to be ready to attend the Processing Paris #2 workshops.
I spent yesterday afternoon polishing the demo and here is the result.
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- Author: nicoptere
- Published: Apr 16th, 2011
- Category: actionscript 3, geometry, graphics
- Comments: 11
treemaps

this one’s about treemaps aka space constrained visualization of hierarchical data.
treemap is shorter :)
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- Author: nicoptere
- Published: Feb 10th, 2011
- Category: actionscript 3, geometry, graphics
- Comments: 7
smooth drawing

a quick post about drawing smooth curves.
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- Author: nicoptere
- Published: Jan 8th, 2011
- Category: actionscript 3, generative art, geometry
- Comments: None
B.I.G.A. 9 : REGULAR POLYGON

the circle is indeed an inspiring shape and a whole life-time wouldn’t be enough to explore all its properties. anyway the best is to use the properties we need, when we need them. now let’s have a look at another geometric object ; the regular polygon.
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- Author: nicoptere
- Published: Jan 3rd, 2011
- Category: actionscript 3, generative art, geometry
- Comments: 8
B.I.G.A. 8 : TOOLS FOR CIRCLE

now that we have a decent amount of tools to process lines, segments and triangles, it’s time to start using a paradoxically complex shape: Mister Circle.
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- Author: nicoptere
- Published: Dec 30th, 2010
- Category: actionscript 3, generative art, geometry
- Comments: 3
B.I.G.A. 7 : TOOLS FOR LINES

this is more of a “technical” or at least practical post.
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- Author: nicoptere
- Published: Dec 29th, 2010
- Category: actionscript 3, generative art, geometry
- Comments: 4
B.I.G.A. 6 : TRIANGLE

sad but true, lines are not surfaces. time to remedy this :)
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