bacteria

as far as I know, no 3D engine can handle the triangulated sphere or geosphere that one can findin 3DSmax
it basically looks like this (sorry for the crappy picture):
it’s made of triangles and as you may have noticed, triangles are good.
as opposed to the whatever sphere (again sorry for the crappy picture):
in the current engines [...]
performing delaunay triangulation in actionscript 3 on a set of points.
hi, seam carving has been a big trend last year some people have already ported it in various ways. yet I’ve always been fascinated by it for it is definitely fascinating. so I gave it a go.
a script to change the color depth of a bitmapData.
yesterday still, my fellow boss (and nonetheless friend) Aurélien noticed that the ‘++’ increment operator was slower than the ‘+=1′ operator, it needed a bench ![]()
Having been sick for the whole week, my fellow boss (and nonetheless friend) Aurélien MSNed me yesterday something like:
“As you’re not doing much those days (I was at home) why don’t you try porting the Hq4x algorithm?” which I interpreted as “you dumb fuck!” he then sent me a couple of links…
With a friend of mine, we were talikng about making a game the way we would have done it when we were younger. It ended up in a nice beer stream and indeed nothing constructive.
It was about a robot arena game, with extra modular shapes and weapons and we would have build amazing robots in [...]