/!\ contains personal opinions /!\
/!\ contains some name dropping /!\
the Beyond Tellerand festival is over. It’s always a bit of a sad time ; we expect it for so long, time flies and before you know it, it’s over. this year the speakers were very well-balanced between creativity / inspiration and tech talks.
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Beyond Tellerand 2012 feedback
AGAL distortions
shaders are the core of modern graphics ; they alter large streams of data very quickly.
the counterpart is that they are extremely stupid, especially in AGAL…
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Ave AGAL! morituri te salutant

time to ride the tiger. Read the rest of this entry »
3D, some theory and basic mesh tweaking

this is a series of samples I did for a workshop I gave in Paris on january the 12th 2012 (see the previous article).
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a workshop
I’ll have the pleasure ( and the privilege ) to lead a workshop on january the 12th 2012 in Paris. here’s some thoughts about the whole thing.
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going away

I started working with Away3D 4 :)
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miscellaneous 3D lists
a short post to share 2 miscellaneous 3D lists. download the zip or read further.
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incremental 3D convex hull

for those who don’t know, a convex hull is the tightest volume enclosing a given set of vertices so that none of them lies outside the volume. it can be useful in some cases, like when you want to perform coarse collision detection on a complex volume.
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Android – debut

I’ve spent my last month learning Android, time to share.
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( Air + Android ) – Air

3 weeks ago I bought myself a HTC Desire HD, it’s a phone the size of a small brick, it’s not really handy as a telephone but it has a bigger screen. Read the rest of this entry »



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