Rock Paper Scissors

June 28th, 2009

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creating organic random patterns using the RPS rules.

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Natural Cubic Spline

June 7th, 2009

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drawing natural cubic splines after a set of points. beauty beauty…

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vectorization v1

June 3rd, 2009

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I pushed the vectors a step further and started a pipeline to Box2D… extremely unstable but so much fun ^^

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vectorization v0

May 31st, 2009

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batch vectorization using component labelling

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hysteresis and a non ideal relay

May 21st, 2009

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a small test and some prospective around this interesting phenomenon.

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Marching cubes algorithm: 3d isosurface and metaballs

April 27th, 2009

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marching cubes are used to build up 3D surfaces out of 3D scalar value fields. now available in Actionscript 3

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simulated annealing and TSP

April 8th, 2009

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using the simulated annealing algorithm to find solutions to the traveling salesman problem

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Homography

March 22nd, 2009

concave polygon > box2D

February 28th, 2009

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now here’s a little demo of what the ear cutting algorithm can do

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text go dirty

February 24th, 2009

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much less tricky than triangulating a concave shape (much less useful though) here’s an effect I did recently.

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