HIDIHO!

giving something back to the Flash community

3D, some theory and basic mesh tweaking

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this is a series of samples I did for a workshop I gave in Paris on january the 12th 2012 (see the previous article).
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a workshop

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workshop

I’ll have the pleasure ( and the privilege ) to lead a workshop on january the 12th 2012 in Paris. here’s some thoughts about the whole thing.
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going away

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away3d - materials
I started working with Away3D 4 :)
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miscellaneous 3D lists

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a short post to share 2 miscellaneous 3D lists. download the zip or read further.
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incremental 3D convex hull

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incremantal_3d_convex_hull
for those who don’t know, a convex hull is the tightest volume enclosing a given set of vertices so that none of them lies outside the volume. it can be useful in some cases, like when you want to perform coarse collision detection on a complex volume.
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Android – debut

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android debut cover
I’ve spent my last month learning Android, time to share.
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( Air + Android ) – Air

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cover air + android
3 weeks ago I bought myself a HTC Desire HD, it’s a phone the size of a small brick, it’s not really handy as a telephone but it has a bigger screen. Read the rest of this entry »

Escher’s delight

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regular patterns
I’ve been studying the regular patterns lately.
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Processing – debut

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I started toying around with Processing for the past week.
I did this mostly to be ready to attend the Processing Paris #2 workshops.
I spent yesterday afternoon polishing the demo and here is the result.
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treemaps

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this one’s about treemaps aka space constrained visualization of hierarchical data.
treemap is shorter :)
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smooth drawing

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smooth drawing
a quick post about drawing smooth curves.
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B.I.G.A. 9 : REGULAR POLYGON

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the circle is indeed an inspiring shape and a whole life-time wouldn’t be enough to explore all its properties. anyway the best is to use the properties we need, when we need them. now let’s have a look at another geometric object ; the regular polygon.
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B.I.G.A. 8 : TOOLS FOR CIRCLE

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now that we have a decent amount of tools to process lines, segments and triangles, it’s time to start using a paradoxically complex shape: Mister Circle.
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B.I.G.A. 7 : TOOLS FOR LINES

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this is more of a “technical” or at least practical post.
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B.I.G.A. 6 : TRIANGLE

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sad but true, lines are not surfaces. time to remedy this :)
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